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News: Gruul will be Dux Bellorum's next big killing attempt !
 
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1  General Category / General Discussion / MOVED: Enchanting on: July 11, 2007, 04:22:55 pm
This topic has been moved to Professions.

http://www.duxbellorum.3x.ro/SMF/index.php?topic=25.0
2  General Category / Guild Recruitment / Re: UD warrior on: July 11, 2007, 11:41:57 am
We are realy sorry Afentis, but atm we are not recruiting any port warriors.

Best regards,
Canthar
3  General Category / Guild Recruitment / Re: Tanking warrior. on: July 11, 2007, 11:40:51 am
We are realy sorry Afentis but atm we are not recruiting any prot warriors.

Best regards,
Canthar
4  General Category / Raids / Re: Raiding With Dux Bellorum on: July 11, 2007, 08:57:46 am
true words...
5  General Category / Warrior / Re: Hi to all tankers. We need to make some changes ! on: July 10, 2007, 11:48:16 am
Yes u have a point here, but... its about a mixture of figures that combine together make a whole.

when a tank start karazhan he must have at least 18% dodge, 18% parry and 20-21% block chance rating... so a amount of 56% avoidance chance.

about the gruul and 25 mans raids... for alot of times i didnt get healed bcs of not my problem reasones Smiley
and my avoidance rating saved me and the group. u cant be healed all time in gruul (ppl needs to run, move etc). anyway u know what im talking about.

about to much avoidance = no rage, u are right but that is only for kara. gruul hit me like more then 40% but less then 50%... the real problem is to have heal after the shatter comes (thats the critical point of the fight.. with all my hp i cant survive with no heals)

now... i rly dont think that those gems will change my chance to survive in a positive way (800-1k hp?). if i dont have the right amount of avoidanve ill get hit more often ant therefore much hard to be healed. i did change my gems and made a mixture of def+sta. and im shure all of us have stuck in the head the words "im out of mana".

blizz didnt make the gem color thing just by mistake or for fun. they have a team that calculates the wow mechanics (so from those gems i have with 2% more dodge and 2% more parry, like 2% more miss chance and 2% more block = so ~ 8% avoidance, maybe more). and im shure alot of tanks dont have a clue about 102,4% combat table, so maybe thats why they use only blue gems allways (its the easy way to fill a socket whitout thinking... they do so bcs they saw on another warrior)

from my opinion its the same thing.

if i have alot of avoidance i dont get hit much and healers can focus on event tactic so they dont die.

with more sta i will get the hits for shure so i need to be healed all time by all means.
atm i have 18,300 hp buffed, so 19k hp will not make the diference for shure.

our gruul problem is that after the shutter i dont get healed, and there allways must be someone near, me so i get at least 5k dmg from the shatter. after 5k shatter dmg ill get hit for another 6-7k after lets say 10 grows, so if i dont get at least 2-3k heal ill die for shure (i cant drink after each shatter).

another very important thing is the armor... more armor i get with more less ill get hit... 1 point of armor = 1 point of sta.
a warrior with no avoidanve its not a tank, hes a tombstone. i saw a kara / gruul build warriors with 38% avoidance thats just lame.

anyway out there are alot of guides and documentation about wow mechanics and playing style. yes after kara raid a tank needs alot of sta... but u cant just erase avoidance and get 1-1,3k sta instead Smiley
just bcs this, there exist mixture gems with def+sta or agi+sta or str+sta so the avoidance can make the diference in the first place.

now... i think after a tank get fully geared from kara hes rdy for maulgar / gruul encounter. from nightbane drops, chest / shield, i will have with 41 sta more so 410 hp... armor, block, def and so on.
but that is not only for tanks... is for all classes. if u get all kara gear for ur class gruul will be much easy for shure.
6  General Category / Warrior / Hi to all tankers. We need to make some changes ! on: July 04, 2007, 12:17:16 pm
Hi guys, this post is more like a suggestion, its up to u if u want to improve ur avoidance rating or not. But consider that u will do a favour to all raid mebers if u stay alive (wipes, repairs, wastage of time and so on)

So please consider this and take some action about it.

As a tanker u need to avoid / block alot of hits from mobs / bosses, u do that by having alot of defense rating (dodge, parry, miss and block).
Tankers i spotted alot of str gems in ur sockets. I'm not saying that's not good but str gives u block chance and nothing more. Ofc u gain 2AP per 1 point of str (= about 0.14 dps per str) but tanking its not about dps'ing.

And why block chance is not good ?
Bcs if u block u get hit anyway. So lets think about Curators or Prince 4-5k hits on plate (12-13k armor on a prot warrior). 5k hit its alot so that block (200-300 block value) or alot of sta doesnt help u much.
Like i said before, to alot of ppl, i prefer to avoid that 5k hit on me. Regarding this u have another choice and ofc that is: dodge, parry and miss chance (each point of +defense skill adds 0.04% to the chance to be missed, to parry, to dodge, and to block). So instead of str gems ill chose dodge gems or agility gems (every 18.9 points of dodge rating adds +1% to your dodge chance and 24 points of agi adds 1% dodge rating).

So guys pls take notice and do something about it (its no need to get rare gems on blue items, it doesnt worth).

The most important green gems for tanking are listed below:
Thick Golden Draenite - Magazin bio online
Enduring Deep Peridot - http://www.wowhead.com/?item=23105
Delicate Blood Garnet - http://www.wowhead.com/?item=23097
Shifting Shadow Draenite - http://www.wowhead.com/?item=23110
Solid Azure Moonstone - http://www.wowhead.com/?item=23118

The most important rare gems for tanking are listed below:
Enduring Talasite - http://www.wowhead.com/?item=24062
Solid Star of Elune - http://www.wowhead.com/?item=24033
Subtle Living Ruby - http://www.wowhead.com/?item=24032
Thick Dawnstone - http://www.wowhead.com/?item=24052

Pls guys, think about avoidance first, u will live more (if u dont get hit u wont die)... healers have chances to land a heal on u.
So try to pass 18% dodge, 18% parry and 20-21% block and u will se that a 70 elite mob will not hit u more then 40-50%. A 73 elite mob will not hit u more then 50-60% (and that will happen if u allways when u have the chance pop up ur imp shield block).

Another standpoint that i want to mention is tanker talent build.
Ill post here 2 best tanking talents build:

http://www.wowhead.com/?talent=TVZVZbEtsIMdfcst
http://www.wowhead.com/?talent=TV0cZVZbEtohGdfcst

Deflection, Improved Defensive Stance are a must.
Anyway there are alot of tanking guides that u must read for your own knowledge.

Thank u for your patient and be rdy for next encounter.   Wink
7  General Category / Guild Recruitment / Re: I love ur guild and i want to join it :DDD on: July 04, 2007, 09:33:13 am
Hi Gidoboskos,

We are very sorry but for now we dont need more warriors.
Thank u for ur time.
8  General Category / Raids / Re: Gruul's tactic on: June 26, 2007, 09:53:56 am
http://www.warcraftmovies.com/stream.php?id=39554

yes this movie it will make our attempts much easyer, so pls take a look.
anyway there are alot of guides, movies, that u can learn about gruul fight.
9  General Category / Professions / Re: Enchanting on: June 26, 2007, 09:14:12 am
Im curious if Battlemaster its better then 2% threat on hands...
10  General Category / Professions / Re: Enchanting on: June 25, 2007, 09:12:45 am
Thanks alot Daehauq for this post. If more recipes u will farm, please update ur post so we know.
11  General Category / Raids / Re: Read Me High-King Mauler. on: June 22, 2007, 03:34:39 pm
I hope ppl will learn from this post content  Wink
12  General Category / Suggestions / Re: New section on: June 20, 2007, 03:30:19 pm
Yes its done  Grin
13  General Category / Suggestions / Re: Warrior OT build on: June 20, 2007, 10:58:40 am
Yes thunder clap its an necessarily 3 points spent on MT spec.
The OT must have imp demo shout ! (the 40% + bonus thats alot)
14  General Category / Suggestions / Re: Warrior OT build on: June 20, 2007, 10:21:21 am
Yeah i think Thorment has a point here. As an OT on Moroes it is very hard (for building agro ofc), but in my opinion the best OT on every situation is an feral drod, bcs he does alot of dps and therefore alot of rage for building agro. But thats on Moroes and Kara mostly.

Regarding the rage accumulation on fury spec, thats kind of tricky... if u dont get hit u dont get rage (at least not enough). Death wish its not good if u get hit, it make harder for healers, i reather chose imp bloodrage and focused rage from prot talents. So an OT at Moroes must be a drod.

Anyway we need at least 3 good geared warriors and 2 geared feral drods if we want to continue to Serpentshrine Cavern, Magtheridon's Lair and so on...

So lets make at least 1 raid per day.  Grin
15  General Category / General Discussion / Screenshots / Movies from the game on: June 14, 2007, 10:18:21 pm
Hi guys, if u make some screenshots from the game please post them here.
We will chose the best ones of them and post on the screenshots menu on the website (jpg format).

About the movies, ill make a ftp sever where u can upload them.
Movies must be at least 640x480 resolution and not more then 1024x768, at least 40Mb and not more then 80Mb.
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